Indiana Jones and the Great Circle

Details of my work as a gameplay programmer on Indiana Jones and the Great Circle. As the game is not released yet this page will only contain general descriptions of work done.

March 2022 - Present

  • Taking features from concept through prototype and iteration to final polish. Ensuring feedback from playtests and colleagues are respected whilst considering time constraints and technical possibilities.
  • Covering a range of mechanics like puzzles and combat which have required strong knowledege in physics, audio, game AI, animation, and tooling.
  • Working with disciplines such as Design, Art, Audio, VFX, Animation and Production to develop the game hollistically.

Some features I enjoyed having a large part in:

  • Doors!
  • Scorpions
  • Puzzles
  • Tension music
  • Armour
  • Bossfights

Over the course of the almost 3 years of working on this project I have had the privilege to own many interesting systems and gameplay mechanics as well as contributing to other larger pieces of this unique game. Being able to take responsibility of several aspects of the game in this way and enagaging collaboratively with talented colleagues to create the best experience for our players has been extremely rewarding.

indiana-whip