Unnanounced Title
My Work as a Gameplay Programmer on an Unnanounced Title at Ubisoft Reflections
April 2020 - March 2022
As this project is still under NDA I cannot discuss specifics about what I have done, however my responsibilities include:
- Creating new Gameplay systems in C++
- Speaking to designers about what we need out of the gameplay features
- Improving and managing debugging tools for these systems
- Maintaining existing code and bugfixing
- Investigating and understanding existing code so as to properly plan out work
- Communicating with leads and production about tasks, time estimates and risks
- Discussing existing work and sharing knowledge to support co-workers